I create video games! In teams, I primarily serve as a game developer and designer. I would love to pursue being a Technical Game Designer professionally, where I can flex both of those muscles!
Most entries will lead you to more info about them if you click their picture!
Project Below (2025-Present)
Ongoing Prototype | Team of 3
Primary Contributions:
● Directing and designing gameplay/story sequences
● Implementing gameplay prototypes
● Systems with online multiplayer (RPC)
Scringlo Goes to Work (2025)
GMTK Game Jam 2025 Submission | Team of 3
Primary Contributions:
● Designed core task/day gameplay loop
● Created all minigame-based tasks
● Iterated upon design with player feedback (post-jam)
Platformer Roguelike (2025)
Concluded Prototype | Solo
Designed & Implemented:
● Core roguelike gameplay loop
● Variety of enemies and behaviors
Wizard Game (2024)
Concluded Prototype | Team of 3
Designed & Implemented:
● Player spells and upgrade system
● Gameplay progression core loop
● State-dependent game manager
● Systems with online multiplayer (RPC)
Project Town (2024)
Concluded Prototype | Team of 3
Primary Contributions:
● Implemented 2.5D player controller
● Designed gameplay sequences using story drafts
Wrath of the Witty v2 (2024)
Concluded Prototype | Team of 3
Designed & Implemented:
● RPG-inspired battle system
● Spreadsheet to in-editor resources tool
Wrath of the Witty v1 (2023-2024)
Concluded Prototype | Team of 3
Designed & Implemented:
● Roguelike gameplay loop
● Card synergies and effects
Project Revolver (2023)
Concluded Prototype | Team of 3
Designed & Implemented:
● Player controller (parkour-focused)
● Double-barrel, elemental revolver
● Course mastery gameplay loop
● Levels iterated with player feedback
Cassette Head (2023)
Concluded Prototype | Team of 3
Designed & Implemented:
● State-defined player controller
● Gameplay-altering cassettes (pick-ups)
● Levels with gradual mechanical mastery
Look Out! (2023)
Released Game (WebGL) | Solo
Designed & Implemented:
● Core arcade gameplay loop
● Levels with noticeably different playstyles
Dungeon of Wits (2023)
Mini Jam 140: Dungeons² Submission | Team of 3
Primary Contributions:
● Designed battle/progression gameplay loop
● Implemented in-between battle sequence
● Implemented polish (sounds, menus)
Fraudulent Ascent (2023)
Mini Jam 137: Judgement Submission | Team of 2
Designed & Implemented:
● Level with gradually-inclining difficulty
● Simple player controller
● Simple enemy AI behavior
Misreflection (2022-2023)
Released Game (PCVR, Quest 2) | Solo
Created:
● Levels with varying gameplay styles
● Designer-focused level iteration tool
● Robust frameworks for long-term development
Game of Games (2022-2023)
Academic Research Project | Team of 2
Primary Contributions:
● Designed games and lobby system
● Implemented VR-compatible network code
● Implemented core gameplay navigation systems
Tranquility (2021)
Released Game (Windows, Mac) | Solo
Created:
● Variety of gameplay challenges and systems
● Large level iterated with player feedback
● Visual presentation and aesthetics
Firewall Operator (2021)
Released Game (WebGL) | Solo
Created:
● Core gameplay loop and mechanics
● Multiple levels with gradually-increasing difficulty, iterated with player feedback
● Visual presentation and aesthetics
I enjoy creating tools that help either myself or others create video games more efficiently! I have yet to do as much here as I'd ultimately like to do, though.
Most entries will lead you to more info about them if you click their picture!
Goo Getter (2025)
Concluded Prototype | Solo
Created:
● Productivity tool about getting tasks done and collecting slimes
● Slime spawning and merging system
● Robust UI tools
Misreflection: Design Tool (2023)
Level Design Tool | Solo
Created:
● Designer-focused tool, improving iteration cycles for the game's Dodge level
● Blog post detailing the tool and its implementation
Clock (2021)
Minecraft Server Plugin | Solo
Created:
● Server admin tool for creating, configuring, and displaying timers/stopwatches in-game
● Robust framework, using intermediate Java concepts (reflections, polymorphism)
EnderCore (2020-2021)
Minecraft Server Plugin | Team of 3+
Primary Contributions:
● Assisted in designing an admin tool for Minecraft level designers
● Iterated upon design with user feedback
● Lead project-wide QA efforts
Below is a random collection of documents/posters that I've created in effort to organize and communicate complex design ideas to other team members. As you'll probably see, I often strongly prefer visual designs to text descriptions, but both have their place in any given workflow!
Project Below
2025
Created using Google Sheets
Wizard Game
2024
Created using Figma
Wizard Game
2024
Created using Figma
Wizard Game
2024
Created using Figma
Wrath of the Witty v2
2024
Created using Google Sheets
Wrath of the Witty v1
2024
Created using Figma
Wrath of the Witty v1
2024
Created using Figma
Wrath of the Witty v1
2024
Created using Google Sheets
Project Revolver
2024
Created using Figma
Project Revolver
2024
Created using Notion
Project Revolver
2024
Created using Figma
Project Revolver
2024
Created using Figma
Project Revolver
2024
Created using Notion
Project Revolver
2024
Created using Figma
Project Revolver
2024
Created using Notion
Project Revolver
2024
Created using Figma
Project Revolver
2024
Created using Notion
Project Revolver
2024
Created using Notion
Project Revolver
2024
Created using Notion
Cassette Head
2023
Created using Docs
Cassette Head\2023
Created using Google Docs
Every 3 months, I like to post a short video going over what all I've recently accomplished and worked on in terms of game development and design!I will post my first video (Q3 2025) soon!
A random collection of other stuff that I have worked on!
Most entries will lead you to more info about them if you click their picture!